Dueling Organic Gardening
Dueling Organic
Gardening: The New Farming Game
Have you ever played “The Farming Game?” It was
invented in the 1970’s by a Washington farmer, and is so
realistic that a lot of teachers use it to teach their students
what farming is like.
I’m proposing we invent a new game to teach about organic
gardening. We could call it “Dueling Organic
Gardening.” Here’s how it works:
The
game utilizes a cross-shaped game board, two sets of cards,
playing pieces and a die. Up to four people can
play Dueling Organic Gardening.
Each arm of the cross on the Dueling Organic Gardening game
board is a plot of land. Each player gets one. The
first deck of cards contains the crops. There are 24
cards in the deck, and all the cards are dealt out to the
players. The player “plants” her garden by arranging the
cards on her plot of land.
Players move their pieces along a “path” that wanders around
the Dueling Organic Gardening game board and through the
gardens. They move according to a roll of the dice, and
follow directions when they land on a
space.
The second deck of cards in Dueling Organic Gardening
contains soil amendments and solutions to garden pests and
diseases. Some are organic, and some are not.
Players get a Dueling Organic Gardening card at the end of
their play. They may collect or trade cards.
Here’s how Dueling Organic Gardening plays: the player
plants his garden, and then rolls the dice. Each space
has an event on it, such as, “aphids infest your beans,” or
“tomatoes get blossom-end rot,” or “trade produce for one soil
amendment.” The player must make a decision about what
has happened. If he has a “ladybug” card for the aphids,
he can play that by returning it to the bottom of the deck, and
all is well. If he has a card for the problem, he must
play it.
For instance, if the player hits an “aphids” square, and the
only applicable card he has is a “malathion” card, he must play
it. That makes his beans non-organic, and he must remove
them from his garden.
If the player does not have an applicable card, he turns the
crop sideways, and cannot sell or trade produce from it until
he fixes the problem.
If he does not have the crop listed on the square, he does
nothing.
Play continues until all players reach the end of the Dueling
Organic Gardening game board, or harvest. The player with
the most organic crops to harvest wins.
Dueling Organic Gardening could be used like “The Farming
Game,” for entertainment and education. Maybe we could
also create an “Organic Farming Game.”
|